Nectarus
Game Engine Demo
Nectarus was a personal project developed on my personal engine in 2023 and was my first project to use fully implemented 3D models, as well as my first attempt at online play. Nectarus allows for full editing of levels, visuals, and unit types through SQL, and functions as a 2-player turn-based game.
01
The Lesson
I think that my biggest takeaway from this project was the difference that scale makes and the importance of management. I have always enjoyed using my engine to try new ideas, but Nectarus was more centered around online play and functionality than a core game concept or "having fun with it." If I were to do this project over again I would probably isolate features into test environments before trying to start on the game itself, and I would have worked closely with someone I could update on the project to keep me accountable.
02
Online play
This was my first networked game which introduced its own set of challenges. I typically enjoy "feeling out" a concept first before fully diving in to see how I would approach it without guidance, but networking was not a feature that this worked well with, and so I spent a lot of time searching for good resources on the topic.
